Put the original 'unkillable' C'Thun into WoW Classic

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Put the original 'unkillable' C'Thun into WoW Classic

Put the original 'unkillable' C'Thun into WoW Classic

On July 28th, WoW Classic added Ahn'Qiraj (also known as AQ40), one of the most legendary raids in vanilla World of Warcraft. Back in the day it was infamous: Just gaining access to it takes weeks of a whole server grinding out resources in preparation, then hours more grinding to complete the Scepter of Ahn'Qiraj questline. Then there's a 10-hour war in Silithus, and finally, after all that, guilds can breach the entrance of AQ. In 2006, it was months before players finally completed the raid. In WoW Classic, it went a whole lot faster.To get more news about buy WoW Classic gold, you can visit lootwowgold official website.

The setup for Ahn'Qiraj is still thrilling. The sand-covered ruins you enter through quickly reveal themselves as a veil hiding the true horrors below. Fleshy corridors form a sprawling labyrinth, rooms brimming with ancient bugs and worms. After fighting your way to the end you face the prisoner at the heart of the raid, an old god sealed in the ground, on the brink of breaking free. It's a shame that, by today's standards, he's a joke.

The C'Thun players fight currently in WoW Classic isn't the tentacled monster of legend he once was. The C'Thun we fight has had his fangs filed down, a nerf that dates back to 2006 when guilds taking on the OG C'Thun believed him unkillable. But was he, really? Based on the skills WoW Classic players have accrued over the past 15 years, I think we can take this giant eyeball the way he was once intended to be fought. I think we can kill pre-nerf C'Thun, and Blizzard should patch him into WoW Classic to give us that chance.

The story of C'Thun is a story of frustration. Players threw themselves against the boss for months to no avail. He required a large amount of damage to take down before he enraged and promptly murdered everyone, and the fight demanded pinpoint positioning from all the raiders. The fight famously had a bug too, which caused ranged tentacles to spawn behind walls or directly under players, almost guaranteeing full party wipes. After 80 days without a single clear Blizzard finally nerfed C'Thun into the ground, and he was easily beaten the same day. But today's raiders are not 2006's raiders. I talked to player Resilient, a co-founder and officer in the guild Progress, which claimed the crown of the first guild to beat WoW Classic's AQ40 in Europe.

"AQ40 was as difficult as we expected, which wasn't difficult at all," Resilient said. "The raid on its own was kind of a pushover, like the rest of Classic. If people are looking for hard mechanical raids, they tend to prefer Battle for Azeroth. Classic is simply for refining clears and nostalgia."

It's not just that the raid as a whole is easier for today's seasoned WoW players. Resilient is confident they could take on the "unbeatable" C'Thun, too.

"As for pre-nerf C'Thun, there is absolutely no doubt in anyone's mind that contrary to the meme that came from 2006 IRC logs, pre-nerf C'Thun is absolutely not mathematically impossible. Players are doing triple or even quadruple the numbers of people's DPS back then so even a pre-nerf C'Thun would easily fall. It is a matter of the playerbase being significantly more skilled, and knowledgeable."

"The raid was honestly kind of a joke compared to what we expected," I'm told by a player named Minmaxed. He is an officer in Venture, another one of the fastest guilds to clear AQ40 on EU servers.